Using the Wiimote as an input mechanism for the Celestial Brush doesn’t seem necessarily better or worse than using the analog stick of a PS2 controller. Wisely, not too much improvement was attempted, aside from widescreen support and Wii-specific controls. Given this pedigree, and indeed the pedigrees of the companies from which their talent came, it is no surprise that Okami has been faithfully ported and well implemented on the Wii. The reality is that this represents a rare instance where the look of a game is so inexorably linked to its feel, its narrative, and its culture, that not only does it not make sense for Okami to look any other way, but moreover, it makes no sense for any other game to look like Okami.Ĭomprised of veterans from Naughty Dog and Blizzard, Ready at Dawn Studios was behind the well-regarded Daxter and God of War: Chains of Olympus, both for the PSP. Okami’s look is both gorgeous and unique, and yet it doesn’t seem as though it’s likely to be copied part and parcel by other games and become relatively common. Subsequently, a number of games were released that attempted to cash in on the new technique, sacrificing story and gameplay in the process. When the first cel-shaded games began appearing, attempting to emulate cartoons, the look was so different and crisp that it was entrancing. Okami’s voice and aesthetics, however, are unique. Given its release before The Legend of Zelda: Twilight Princess, it’s interesting to note that Okami, with its wolf protagonist and Celestial Gods, certainly shares strong similarities with the first act of Twilight Princess, in which Link becomes a wolf and must find Light Spirits. For the most part, the translation is extremely satisfying, and is just as wonderful an experience as it was before. Given that much of the game relies on the mechanics of using a virtual brush to paint on the environment, the Wiimote does seem an ideal fit. Now the game has been rereleased for the Nintendo Wii, a console many felt would serve as a spiritual home for the title. Although it unabashedly aped the overall structure of any number of games in The Legend of Zelda series, its rather unique mythology and gorgeous looks made it a favorite among many. When it was first released for the PS2 almost two years ago, the Clover Studios-developed Okami was quickly celebrated as a cult classic due to the divide between its critical acclaim and its sales figures.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |